Skinning Controls




Target Nodes - Collect From Selection - Collect reference objects with 'Skin Clusters' applied to them.

Select nodes in the Scene, and click the button to add the nodes to the list.

This selection is a reference list for the 'Affected' list collected before applying a 'Skin Wrap'.

Affected Nodes - Collect From Selection - Collect objects that will skin wrap using reference objects.

Select nodes in the Scene, and click the button to add the nodes to the list.

The Affected list will obtain skins from the Target list when 'Skin Wrap' is pressed.


Apply Skin Wrap - Creates new Skin Clusters found based on the 'Targets' list to the 'Affected' list.

Click to run the 'Apply Skin Wrap' command.

Note: The Skin Wrap is computationally very expensive. We recommend saving your Maya scene before applying this operation.

Remove Skins - Checks every selected object for skins and deletes the skin if they exist.

Remove Bind Poses - Removes all original Bind Poses (Frame Zero for Skin) from any selected bone structure, except for a Komotion Structure.