Core System and Select Controls


These controls are used for resetting bone chains, and turning off Komotion Controls.


System Controls


Reset - Resets Selected Nodes to the last created Frozen Rig Template.

This command disables all other controls, and a bone chain must be selected in the Maya Scene. The ‘_BASE_’ (Torus) will reset everything except for ‘IK’ handle positions within the rig when selected.

We recommend saving your scene beforehand as a precaution, as your rig may obtain unwanted matrix changes within the hierarchy, which will affect animations already on the time slider.



Delete Keyframe - Delete any Key found on a Selected Node, or IK Handle and its IK/FK controller system.

Deletes visible key frames within the time slider from selected nodes. If the user selects an ‘IK’ handle and invokes ‘Delete Keyframe’, ‘_TRANS_’ and ‘_IK_’ node key frame keys are deleted from the current frame.

For Knot and Accessory keys refer to the ‘Graph Editor’ within Maya to visibly see them. Accessory keys are two position/orient constraints found on ‘_SWIV_B_’ objects.


All Modes Off - Turns off all Komotion Controls. This can be used during Rigging and Animation.

This can be used during Rigging and Animation.

Note: This does not change any Maya tools or commands, and does not impact Skeleton Creation.


Freeze Rig Transforms - Creates a 'freeze' state for all Bone Chains in the Komotion Rig selected in the Maya Scene, and sets all IK Handles Weights to 0.

If inconsistent controller angles exist within the Kinematic controls on a parametric (Non-Uniform) chain, then the chain will get re-evaluated and adjusted currently on Frame Zero.

The end result will produce a dynamic rig template for the button ‘Reset’ found in the ‘Bone Controls’ panel. This Mimics Maya feature ‘Freeze Transformations’ without the side effects for the current Rig.



Selection Controls


Select Chain

Select entire chain node hierarchies efficiently when components are selected.


This will select specific controllers based on the current control in use. If no animation control is in use, then it will select all the controls. For example, press ‘All Modes Off’ after using an animation control with a controller and press this button.





Select Rig

Select an entire rig node hierarchy efficiently when components are selected.


This will select specific controllers based on the current control in use. If no animation control is in use, then it will select all the controls. For example, press ‘All Modes Off’ after using an animation control with a controller and press this button.