Advanced Animation Controls



Inverse Chain - Move chains based on the Selected Chain IK Weight Value of 0.0 or 1.0.

Select or drag over a Kinematic controller.  Scrubbing the Time Slider will alter tangents produced. With a  ‘_Brute_’ node object selected, IK/FK hybrid movement is applied. On completion, deselect the ‘_BRUTE_’ object node. This control can be stopped when the node object types are modified for  ‘_TRANS_’, ‘_IK_’, ‘_BRUTE_’ and ‘_ROOT_’ nodes.


The control applies an inverse foot mimicking technique. To affect its parent chain IK, causes the hierarchy to reverse on the Selected Chain using its IK handle as a temporary root or guide. The selected node will affect either the parent chains IK handle or root. On scrubbing completion, chain tangents are altered (places node keys).

Inverse Rig - Move the entire rig in the Scene.

Select or drag over a Kinematic controller. The selected node will affect the rigs base chain root. Scrubbing the Time Slider will alter tangents produced. On completion, the ‘_BRUTE_’ object node should be deselected. This control can be stopped when the node object types are modified for  ‘_TRANS_’, ‘_IK_’, ‘_BRUTE_’ and ‘_ROOT_’ nodes.


Reverses the hierarchy on the selected rig, applies an inverse foot mimicking technique to an entire rig structure. With a ‘_Brute_’ node object selected, it initiates IK/FK hybrid movement. The movement type is based on the IK Weight of the chain at the bottom of the rig hierarchy. On completion of scrubbing, chain tangents are altered (places node keys).

Free Rig - Freely move Chain Controllers while pinning all other Child Chains. This process is designed for rigging, with the main uses for correcting bone and placement mistakes.

Should only be used on one chain at a time. When selecting ‘_Trans_’ or ‘_ROOT_’ node(s), the selection direction must be down the chain towards the root.


When in use the user must not change frames, The Selected Chain(s) will have their IK Handle(s) Blend Weight set to 0.0, preventing the IK Handle from interfering with bone movement. All kinematic nodes are set to not inherir transforms when this control is active.