Accessory Controls


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Select Chain Accessory - Show the Accessory controller (a Torus node) for the Scene Selected Bone Chain.

Use the Maya Move Tool and Rotate Tool to manipulate.

With a Scene Selected Bone Chain, this will enable the Accessory controller (a Torus node) on the chain, and change the selection to the Accessory.


Hide/Show Accessory - Toggles the visibility of the selected Accessory controller.

Used for viewing where accessories are within the Maya Scene.

Toggles the visibility of all Accessory controllers in the scene.


Realign Position/Rotation Accessory - Set the selected chain to the original position/rotation.

The value on selection change is displayed in the Position/Rotation Weight control.

0% = Original Chain Transform

100% = Original Accessory Transforms


Apply Position Weight Value - Updates positions of the Chain between the Chain Root and Chain Accessory.

This control is activated a valid Bone Chain Selected in the Scene. Each Accessory and Chain Root in a Komotion chain have a point constraint linked to bottom kinematic controller ‘_TRANS_’ are found in these controller node names with the number Zero count as a Suffix. Any currently selected object part of that chain will cause the bottom Kinematic controller to change weight on the point constraint values.


Apply Rotation Weight Value - Updates rotations of the Chain between the Chain Root and Chain Accessory.

This control is activated when there is a valid Bone Chain Selected in the Scene. Each Accessory and chain matrix in a Komotion chain have an orient constraint linked to the chains bottom controller ‘_SWIV_B_’. Any currently selected object part of that chain will cause this controller to change weight when value changes.